﻿using IQIGame.Onigao.Framework;
using UnityEditor;

namespace IQIGame.Onigao.Game.Editors
{
    [CustomEditor(typeof(ExProgressBar))]
    [CanEditMultipleObjects]
    public class ExProgressBarEditor : Editor
    {
        public override void OnInspectorGUI()
        {
            base.OnInspectorGUI();
        }
    }
}
